using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SandBox : MonoBehaviour
{
    private void Awake()
    {
        this.transform.localPosition = Vector3.zero;
        this.transform.localScale = new Vector3(MapConfig.MAP_WIDTH * 0.01f, MapConfig.MAP_HEIGHT * 0.01f, 1.0f);
    }

    private void OnDrawGizmos()
    {
        Gizmos.color = Color.green;
        Gizmos.DrawWireCube(this.transform.position, this.transform.localScale);
        Gizmos.color = Color.white;
    }
}
